This week’s exercise is to think about a device we use every day and, and design variations around the way we use it. My idea for this is a music player (like an iPod or phone) that can detect the similarity of music between you and people around you. These music players would communicate with each other depending on their relative location in order to determine the devices that hold the highest similarity rate in regards to the music on the device.
During the workshop sessions this week, we were introduced to the upcoming projects and encouraged to explore some aspects of the topics. We first brainstormed some ideas about social faux pas that annoy us. Some ideas that came to mind:
- People listening to loud music on public transport
- Cutting in line
- Pickpocketing
- Road rage
We also formed groups and were allocated 3 games to mashup and create a new game. The games we were given were Snakes and Ladders, Frogger and Pacman. The idea we came up with:
Frogger tries to move up to the top without getting hit, but there are areas within the ‘safe zones’ that can become snakes (move down to a lower safe zone) or ladders (move up). This can also be a multiplayer game, and at certain points throughout the game, it enters a mini game of hang-man where all players must compete and the winner may get an advantage in the next round by either moving up, or forcing other players to move down. This is illustrated below:
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